Sublime Text C++ Mac

Sublime Text can now utilize your GPU on Linux, Mac and Windows when rendering the interface. This results in a fluid UI all the way up to 8K resolutions, all while using less power than before. Regular Expressions find complex patterns in text. To take full advantage of the search and replace facilities in Sublime Text, you should at least learn the basics of regular expressions. In this guide we won't explain how to use regular expressions. The term regular expression is usually shortened to regexp or regex. Yup there's a way. Sublime Text is just a text editor like a more advanced form of Textedit on the mac. You can not compile code with it like you do in xcode. You can write it in Sublime Text and then compile it with Terminal. Mac OS X: code 'c. Sublime Text 2 stores the files in /Library/Application Support/Sublime Text 2/Settings, in the.sublimesession files that are located there. The contents of those files are a large JSON blob that contains the individual tab contents. Open up the finder. Under file open up a new finder window (CMD + N) Navigate to applications folder. Find Sublime Text and right click so you get a pulldown menu. Click on Show Package Content. Open up Content/SharedSupport/bin. Copy the subl file. Paste it in the bin folder in the usr folder we found earlier.

New instructions: https://chromium.googlesource.com/chromium/src/+/master/docs/sublime_ide.md

Contents

  1. 9 Example plugin


What is Sublime Text?

It's a fast, powerful and easily extensible code editor. Check out some of the demos on the site for a quick visual demonstration.
  • Project support.
  • Theme support.
  • Works on Mac, Windows and Linux.
  • No need to close and re-open during a gclient sync.
  • Supports many of the great editing features found in popular IDE's like Visual Studio, Eclipse and SlickEdit.
  • Doesn't go to lunch while you're typing.
  • The UI and keyboard shortcuts are pretty standard (e.g. saving a file is still Ctrl+S on Windows).
  • It's inexpensive and you can evaluate it (fully functional) for free.
C++

Installing Sublime Text 2

Download and install from here: http://www.sublimetext.com/
Help and general documentation is available here: http://www.sublimetext.com/docs/2/
Assuming you have access to the right repositories, you can also install Sublime via apt-get on Linux.

Preferences

Sublime configuration is done via JSON files. So the UI for configuring the text editor is simply a text editor. Same goes for project files, key bindings etc.
To modify the default preferences, go to the Preferences menu and select Settings-Default. Note that if you would rather like to make these settings user specific, select Settings - User as this applies there as well. The difference is that the default settings file already contains many settings that you might want to modify.
Here are some settings that you might want to change (look these variables up in the settings file and modify their value, you should not have to add them):
'tab_size': 2,
'ensure_newline_at_eof_on_save': true,
The settings take effect as soon as you save the file.
If you've got a big monitor and are used to viewing more than one source file at a time, you can use the View->Layout feature to split the view up into columns and/or rows and look at multiple files at the same time. There's also the Shift+F11, distraction free view that allows you to see nothing but code! ?8-D Sublime also supports dragging tabs out into new windows as Chrome supports, so that might be useful as well.
One thing to be aware of when editing these JSON files is that Sublime's JSON parser is slightly stricter than what you might be used to from editing e.g. GYP files. In particular Sublime does not like it if you end a collection with a comma. This is legal: {'foo', 'bar'} but not this: {'foo', 'bar', }. You have been warned.

Project files

Like configuration files, project files are just user editable JSON files.
Here's a very simple project file that was created for WebRTC and should be saved in the parent folder of the trunk folder (name it webrtc.sublime-project). It's as bare bones as it gets, so when you open this project file, you'll probably see all sorts of files that you aren't interested in.
'folders':
{
}
}

Here is a slightly more advanced example that has exclusions to reduce clutter. This one was made for Chrome on a Windows machine and has some Visual Studio specific excludes. Save this file in the same directory as your .gclient file and use the .sublime-project extension (e.g. chrome.sublime-project) and then open it up in Sublime.
'folders':
{
'name': 'src',
'*.vcproj',
'*.sln',
'*.gitmodules',
],
'build',
'third_party',
'Debug',
]
]

Navigating the project

Here are some basic ways to get you started browsing the source code.
Sublime Text C++ Mac
  • 'Goto Anything' or Ctrl+P is how you can quickly open a file or go to a definition of a type such as a class. Just press Ctrl+P and start typing.
  • Open source/header file: If you're in a header file, press Alt+O to open up the corresponding source file and vice versa. For more similar features check out the Goto->Switch File submenu.
  • 'Go to definition': Right click a symbol and select 'Navigate to Definition'. A more powerful way to navigate symbols is by using the Ctags extension and use the Ctrl+T,Ctrl+T shortcut. See the section about source code indexing below.

Enable source code indexing

For a fast way to look up symbols, we recommend installing the CTags plugin. we also recommend installing Sublime's Package Control package manager, so let's start with that.
  • Install the Sublime Package Control package: https://packagecontrol.io/installation
  • Install Exuberant Ctags and make sure that ctags is in your path: http://ctags.sourceforge.net/
    • On linux you should be able to just do: sudo apt-get install ctags
  • Install the Ctags plugin: Ctrl+Shift+P and type 'Package Control: Install Package'
Once installed, you'll get an entry in the context menu when you right click the top level folder(s) in your project that allow you to build the Ctags database. If you're working in a Chrome project however, do not do that at this point, since it will index much more than you actually want. Instead, do one of:
  1. Create a batch file (e.g. ctags_builder.bat) that you can run either manually or automatically after you do a gclient sync:
    ctags --languages=C++ --exclude=third_party --exclude=.git --exclude=build --exclude=out -R -f .tmp_tags & ctags --languages=C++ -a -R -f .tmp_tags third_partyplatformsdk_win8 & ctags --languages=C++ -a -R -f .tmp_tags third_partyWebKit & move /Y .tmp_tags .tags
    This takes a couple of minutes to run, but you can work while it is indexing.
  2. Edit the CTags.sublime-settings file for the ctags plugin so that it runs ctags with the above parameters. Note: the above is a batch file - don't simply copy all of it verbatim and paste it into the CTags settings file :-)
Once installed, you can quickly look up symbols with Ctrl+t, Ctrl+t etc. More information here: https://github.com/SublimeText/CTags
One more hint - Edit your .gitignore file (under %USERPROFILE% or ~/) so that git ignores the .tags file. You don't want to commit it. :)
If you don't have a .gitignore in your profile directory, you can tell git about it with this command:
Windows: git config --global core.excludesfile %USERPROFILE%.gitignore
Mac, Linux: git config --global core.excludesfile ~/.gitignore

Building with ninja

Assuming that you've got ninja properly configured and that you already have a project file as described above, here's how to build Chrome using ninja from within Sublime. For any other target, just replace the target name.
Go to Tools->Build System->New build system and save this as a new build system:
'cmd': ['ninja', '-C', 'outDebug', 'chrome.exe'],
'file_regex': '^[./]*([a-z]?:?[w./]+)[(:]([0-9]+)[):,]([0-9]+)?[:)]?(.*)$'

file_regex explained for easier tweaking in future:
Aims to capture the following error formats while respecting Sublime's perl-like group matching:
1. d:srcchromesrcbasethreadingsequenced_worker_pool.cc(670): error C2653: 'Foo': is not a class or namespace name
2. ../../base/threading/sequenced_worker_pool.cc:670:26: error: use of undeclared identifier 'Foo'
3. ../../base/process/memory_win.cc(18,26): error: use of undeclared identifier 'Foo'
4. ../..src/heap/item-parallel-job.h(145,31): error: expected ';' in 'for' statement specifier
'file_regex': '^[./]*([a-z]?:?[w.-/]+)[(:]([0-9]+)[):,]([0-9]+)?[:)]?(.*)$'

(0) Cut relative paths (which typically are relative to the out dir and targeting src/ which is already the 'working_dir')
(2) Match the rest of the file
(3) File name is followed by open bracket or colon before line number
(5) Line # is either followed by close bracket (no column group) or comma/colon
(7) If (6) is non-empty there will be a closed bracket or another colon (but can't put it inside brackets as the 'column filename group' only wants digits).
(8) Everything else until EOL is the error message.

On Linux and Mac, fix the targets up appropriately, fwd slash instead of backslash, no .exe, etc
Linux example:
// Pass -j1024 if (and only if!) building with GOMA.
'cmd': ['ninja', '-C', 'out/Debug', 'blink', '-j1024'],
// Ninja/GN build errors are build-dir relative, however file_regexp
// is expected to produce project-relative paths, ignore the leading
// ../../(file_path):(line_number):(column):(error_message)
'file_regex': '^../../([^:n]*):([0-9]+):?([0-9]+)?:? (.*)$'

or to avoid making ninja in the path or environment variables:
{
'cmd': ['/usr/local/google/home/MYUSERNAME/git/depot_tools/ninja', '-j', '150', '-C', '.', 'chrome', 'content_shell', 'blink_tests'],
'working_dir': '${project_path}/src/out/Release',
'file_regex': '([^:n]*):([0-9]+):?([0-9]+)?:? (.*)$',
[
'cmd': ['/usr/local/google/home/MYUSERNAME/git/depot_tools/ninja', '-j', '150', '-C', '.', 'chrome', 'content_shell', 'blink_tests'],
'working_dir': '${project_path}/src/out/Debug',
'file_regex': '([^:n]*):([0-9]+):?([0-9]+)?:? (.*)$'
]

Sublime Text C++ Compiler Mac



Further build system documentation or older documentation (as of Nov 2014 older is more complete).
This will make hitting Ctrl-B build chrome.exe (really quickly, thanks to ninja), F4 will navigate to the next build error, etc. If you're using Goma, you can play with something like: 'cmd': ['ninja', '-j', '200', '-C', 'outDebug', 'chrome.exe'],.

You can also add build variants so that you can also have quick access to building other targets like unit_tests or browser_tests. You build description file could look like this:

And keep using 'ctrl+b' for a regular, 'chrome.exe' build. Enjoy!

Example plugin

Sublime has a Python console window and supports Python plugins. So if there's something you feel is missing, you can simply add it.
Here's an example plugin (Tools->New Plugin) that runs cpplint (assuming depot_tools is in the path) for the current file and prints the output to Sublime's console window (Ctrl+`):
import subprocess
class RunLintCommand(sublime_plugin.TextCommand):
command = ['cpplint.bat', self.view.file_name()]
stdout=subprocess.PIPE,
print process.communicate()[1]

Or, in Sublime Text 3:

import subprocess
class RunLintCommand(sublime_plugin.TextCommand):
print('AMI: %s' % self.view.file_name())
command = ['/home/fischman/src/depot_tools/cpplint.py', self.view.file_name()]
process = subprocess.Popen(command, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
if error:
Save this file as run_lint.py (Sublime will suggest the right location when you save the plugin - PackagesUser).


Note that here's an interesting thing in how Sublime works. CamelCaps are converted to lower_case_with_undescore format. Note also that although the documentation currently has information about 'runCommand' member method for the view object, this too is now subject to that convention.
Taking this a step further, you can create a keybinding for your new plugin. Here's an example for how you could add a binding to your User key bindings (Preferences->Key Bindings - User):
{
}
Now, when you hit Ctrl+Shift+L, cpplint will be run for the currently active view. Here's an example output from the console window:
D:srccgitsrccontentbrowserbrowsing_instance.cc:69: Add #include <string> for string [build/include_what_you_use] [4]
Done processing D:srccgitsrccontentbrowserbrowsing_instance.cc

As a side note, if you run into problems with the documentation as I did above, it's useful to just use Python's ability to dump all properties of an object with the dir() function:
['__class__', '__delattr__', '__dict__', '__doc__', '__format__', '__getattribute__', '__hash__', '__init__', '__len__', '__module__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', 'add_regions', 'begin_edit', 'buffer_id', 'classify', 'command_history', 'em_width', 'encoding', 'end_edit', 'erase', 'erase_regions', 'erase_status', 'extract_completions', 'extract_scope', ... <snip>

Compile current file using Ninja

As a more complex plug in example, look at the attached python file: compile_current_file.py. This plugin will compile the current file with Ninja, so will start by making sure that all this file's project depends on has been built before, and then build only that file.

First, it confirms that the file is indeed part of the current project (by making sure it's under the <project_root> folder, which is taken from the self.view.window().folders() array, the first one seems to always be the project folder when one is loaded). Then it looks for the file in all the .ninja build files under the <project_root>out<target_build>, where <target_build> must be specified as an argument to the compile_current_file command. Using the proper target for this file compilation, it starts Ninja from a background thread and send the results to the output.exec panel (the same one used by the build system of Sublime Text 2). So you can use key bindings like these two, to build the current file in either Debug or Release mode:

{ 'keys': ['ctrl+f7'], 'command': 'compile_current_file', 'args': {'target_build': 'Debug'} },
{ 'keys': ['ctrl+shift+f7'], 'command': 'compile_current_file', 'args': {'target_build': 'Release'} },

If you are having trouble with this plugin, you can set the python logging level to DEBUG in the console and see some debug output.

Format selection (or area around cursor) using clang-format

Copy buildtools/clang_format/scripts/clang-format-sublime.py to ~/.config/sublime-text-3/Packages/User/ (or -2 if still on ST2) and add something like this to Preferences->Key Bindings - User:
'keys': ['ctrl+shift+c'], 'command': 'clang_format',

Miscellaneous tips

  • To synchronize the project sidebar with the currently open file, right click in the text editor and select 'Reveal in Side Bar'. Alternatively you can install the SyncedSideBar sublime package (via the Package Manager) to have this happen automatically like in Eclipse.
  • If you're used to hitting a key combination to trigger a build (e.g. Ctrl+Shift+B in Visual Studio) and would like to continue to do so, add this to your Preferences->Key Bindings - User file:
    • { 'keys': ['ctrl+shift+b'], 'command': 'show_panel', 'args': {'panel': 'output.exec'} }
  • Install the Open-Include plugin (Ctrl+Shift+P, type:'Install Package', type:'Open Include'). Then just put your cursor inside an #include path, hit Alt+D and voila, you're there.
    • If you want to take that a step further, add an entry to the right-click context menu by creating a text file named 'context.sublime-menu' under '%APPDATA%Sublime Text 2PackagesUser' with the following content:
      [ { 'command': 'open_include', 'caption': 'Open Include' } ]
Assuming you've installed Package Control already (https://packagecontrol.io/installation) you can easily install more packages via:
  1. Open Command Palette (Ctrl-Shift-P)
  2. Type 'Package Control: Install Package' (note: given ST's string match is amazing you can just type something like 'instp' and it will find it :-)).
  • Case Conversion (automatically swap casing of selected text -- works marvel with multi-select -- go from a kConstantNames to ENUM_NAMES in seconds)
  • CTags (see detailed setup info above).
  • Git
  • Open-Include
  • Text Pastry (insert incremental number sequences with multi-select, etc.)
  • Wrap Plus (auto-wrap a comment block to 80 columns with Alt-Q)

Sublime Text 2(Hereinafter referred to as Subl)Is a very powerful cross platform code editor. It needs some configuration to make it more powerful.
The configurations involved in this article are as follows:

Sublime Text C++ Ide

  • Set Subl to support command line startup
  • Install package control to enable the Subl to support the installation of plug-ins
  • Install ctags and ctags plug-in to make Subl support function definition jump

Next, let’s introduce them one by one.

Set Subl to support command line startup

Subl is easy to use, but no matter how easy an editor is, if it does not support starting from the command line, it is basically useless for programmers, especially under Mac and Linux.
In fact, Subl already contains a command-line tool called Subl (it’s not abbreviated here, it’s really called Subl), which is installed in the following directory with the program

~/bin/subl

However, this tool does not establish a symbolic link to the Subl program, so running this program cannot open the Subl program. You need to execute the following command to establish a symbolic link.

ln -s “/Applications/Sublime Text 2.app/Contents/SharedSupport/bin/subl” ~/bin/subl

So you can call the Subl from the command line. This method comes from the official website of Subl. If I don’t speak clearly, you can see the original text,The original address is here
Example: if test. C exists, open test. C. if it does not exist, create a test. C open in the buffer

subl text.c

Example: open SRC folder

subl src

If you are prompted that the Subl cannot be found, you can echo $path to see if ~ / bin is not included in the environment variable. If not, open ~ /. Bash_ Profile, enter:

export PATH=~/bin:$PATH

After completing the configuration of command line startup, Subl is a great code editor.

Install package control

Package control is the plug-in manager of Subl. For Subl, it is equivalent to brew under Mac, yum and apt get under Linux.
The way it is installed feels a little geek.

  1. Press Ctrl + ` to call up the console
  2. Paste the following Python script into the bottom input box and press enter

    import urllib2,os;pf=’Package Control.sublime-package’;ipp=sublime.installed_packages_path();os.makedirs(ipp) if not os.path.exists(ipp) else None;open(os.path.join(ipp,pf),’wb’).write(urllib2.urlopen(‘http://sublime.wbond.net/‘+pf.replace(‘ ‘,’%20’)).read())

  3. Restart Subl

  4. Press Shift + CMD + P to call up the command box and enter install. You can see the package control: install package option in the drop-down box, indicating that the installation is OK

Install ctags and ctags plug-ins

After having package control, it is very easy to install ctags plug-in. Just press Shift + CMD + P to call up the command box, enter install to find the package control: install package option, and press enter. After a while, a search box will pop up, fill in ctags, find ctags, and press enter to install it.

The ctags plug-in is installed, but it will take a lot of trouble to install ctags. First install the package manager brew.
The installation method is to enter the following commands on the command line. Be careful not to bring sudo

ruby -e “$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)”

After installation, enter brew doctor as prompted to check the environment and solve the prompted alarm. In particular, we need to solve the problem that / usr / local / bin is not in the front of the path. Otherwise, we may run ctags installed with brew instead of the system itself.
After everything is done, you can install ctags.

brew install ctags

After installation, you can enter the SRC directory where the source code is located and execute

ctags -R -f .tags

Sublime Text 4 Download

Then open the directory with Subl

subl src

At this time, you can move the cursor over the function name, press Shift + Ctrl +. To jump to the definition, and press Shift + Ctrl + to jump back.

C Compiler For Sublime Text

Well, that’s it. I’ll continue to add if there’s anything else in the future.